@INPROCEEDINGS{Ahme2403:Bridging, AUTHOR="Nurzaman Ahmed and Flavio Esposito and Nadia Shakoor", TITLE="Bridging {IoT} Education Through Activities: A {Game-Oriented} Approach with Real-time Data Visualization", BOOKTITLE="2024 IEEE Integrated STEM Education Conference (ISEC) (ISEC'24)", ADDRESS="Princeton, USA", PAGES=6, DAYS=9, MONTH=mar, YEAR=2024, ABSTRACT="The rapid evolution of the Internet of Things (IoT) has underscored the importance of comprehensive educational strategies to impart IoT concepts and applications to a diverse audience. Given IoT's pervasive impact, there is hence a pressing need for effective education in this area. Currently, there is a significant gap between existing educational strategies for IoT and the dynamic, engaging approaches needed to captivate a diverse audience, particularly young learners. The challenge lies in developing a methodology that not only educates but also motivates students e.g., from Grade 2 to Grade 12. To address this need, we developed an innovative, activity-based educational framework, integrating interactive and immersive learning methods, aimed at simplifying complex IoT concepts with smart agricultural application in mind for early learners. We outline this novel pedagogical approach, detailing how specific IoT components are taught through targeted activities. The paper should serve as a guide for educators to implement this framework and encourage readers to recognize the importance of adopting new teaching strategies for IoT. Through the implementation of this framework, exemplified in a case study of a plant care game, we have observed an increased engagement and understanding of IoT concepts among our target students. These findings indicate the effectiveness of our approach in real-world educational settings." }