Applications and implementation of computer graphics. Algorithms and mathematics for creating two and three dimensional figures. Animation and two and three dimensional transformations. Interaction, windowing, and perspective techniques. Coding using the graphics library OpenGL.
Prerequisite(s): CSCI 2100
, MATH 2530 and one of MATH 3110 or MATH 3120
|Spring 2016||Bryan Clair||TR 9:30am-10:45am|
|Spring 2013||Bryan Clair||T 2:15pm-3:30pm|
|Spring 2010||Bryan Clair||T 2:15pm-3:30pm|
|Spring 2008||Ann McNamara||MWF 10:00am-10:50am|
|Spring 2007||Ann McNamara||MWF 10:00am-10:50am|