//#include "BinaryTree.h" #include "AVLTree.h" #include using namespace std; int main() { AVLTree mytree; cout << "In main, created a tree" << endl; mytree.insert(10); cout << "Inserted the root" << endl; mytree.insert(5); mytree.insert(15); cout << "past insert" << endl; mytree.draw("AVLtree",0,true); cout << "insert 21: should trigger no rotation" << endl; mytree.insert(21); mytree.draw("AVLtree",0,true); cout << "insert 35: triggers rotation in right side" << endl; mytree.insert(35); mytree.draw("AVLtree",0,true); cout << "insert 42: triggers rotation at root" << endl; mytree.insert(42); mytree.draw("AVLtree", 0, true); cout << "insert 20 and 44: triggers no rotation on either side" << endl; mytree.insert(20); mytree.insert(44); mytree.draw("AVLtree",0,true); cout << "insert 18: triggers rotation at 15" << endl; mytree.insert(18); mytree.draw("AVLtree",0,true); cout << "insert 17: triggers rotation at 10" << endl; mytree.insert(17); mytree.draw("AVLtree",0,true); cout << "insert 3: trigger a rotation at 10" << endl; mytree.insert(3); mytree.draw("AVLtree",0,true); cout << "insert 16: trigger rotation at root - 18 new root" << endl; mytree.insert(16); mytree.draw("AVLtree",0,true); cout << "running some test functions in case draw functions don't work" << endl; if (mytree.find(11)) cout << "Successfully found 11" << endl; else cout << "Error: 11 was not found" << endl; if (mytree.find(35)) cout << "Successfully found 35" << endl; else cout << "Error: 35 was not found" << endl; if (mytree.find(101)) cout << "Error: found 101 in tree" << endl; else cout << "Successful did not find 101 in tree" << endl; }