In an earlier homework, we considered the one-dimensional movement of a baseball, with an initial vertical velocity of 43.81 meters/second, and with gravity as a downward force with a constant acceleration of 9.8 meters/second/second.
Based on calculus, the height at time t is equal to
h(t) = v0 t - gt2/2
We calculated the height for a rane of times using vectorized
operations as
g = 9.8; % gravity v = 43.81; % initial velocity (98 mph = 43.81 m/s) endtime = 2*v/g; % when it hits the ground timestep = endtime/100; t = 0:timestep:endtime; height = v .* t - g .* t .^ 2 ./ 2;
g = 9.8; % gravity v = 43.81; % initial velocity (98 mph = 43.81 m/s) frames = 100; endtime = 2*v/g; % when it hits the ground timestep = endtime/frames; t = 0:timestep:endtime; height = v .* t - g .* t .^ 2 ./ 2; window = [-1 1 0 max(height)]; for h = height plot([0], h, 'o'); grid on; axis(window); % keep view fixed for all frames (why?) pause(timestep); % pause between frames end
Let's now consider the two-dimensional version of the problem,
assuming that the ball's initial velocity is directed at an angle of
60-degrees from horizontal. The calculus can be applied separately on
the x and y components of the motion using the formula
x(t) = vx0 t
y(t) = vy0 t - gt2/2
where
vx0 = v cos(angle)
vy0 = v sin(angle)
Here is our script animating the motion. This time, rather than
clearing the plot at each step, we use hold so that we can
overlay each new plot on the existing graph.
g = 9.8; % gravity v = 43.81; % initial velocity (98 mph = 43.81 m/s) angle = 60; % measured in degrees vx = v * cosd(angle); vy = v * sind(angle); endtime = 2*vy/g; timestep = endtime/100; t = 0:timestep:endtime; x = vx .* t; y = vy .* t - g .* t .^ 2 ./ 2; window = [0 1.1*max(x) 0 1.1*max(y)]; for i = 1:length(t) plot(x(i), y(i), 'o'); hold on; grid on; axis equal; % necessary to ensure that x and y axes are drawn with equal scale axis(window); pause(timestep); % pause between frames end hold off;
Lastly, you might want to create an animated image file that does not rely on having MATLAB. One common image format (gif) supports animated images, and MATLAB can generate such images. We won't cover the steps necessary to do this in detail, but if you examine each step you'll see that we are converting the plotted graph into individual frames of the animated file. The following code between the comments "begin image write" and "end image write" only assumes that there is an active plot window, so you may copy and paste this code into other contexts as you see fit.
filename = 'ball.gif'; frames = 100; g = 9.8; v = 43.81; endtime = 2*v/g; timestep = endtime/frames; t = 0:timestep:endtime; heights = v.*t - g.*t.^2./2; window = [-1 1 0 max(heights)+1]; for h = heights plot([0], h, 'o') grid on; axis(window); %Image code from MATLAB doc for imwrite %begin image write drawnow frame = getframe(1); im = frame2im(frame); [A, map] = rgb2ind(im,256); if h == heights(1); imwrite(A,map,filename,'gif','LoopCount',Inf,'DelayTime',timestep); else imwrite(A,map,filename,'gif','WriteMode','append','DelayTime',timestep); end %end image write end