size(600,600); float scoopSize = width / 3.0; arc(0.5*width, scoopSize, scoopSize, scoopSize, PI, 2*PI); triangle(0.5*width - 0.5*scoopSize, scoopSize, 0.5*width + 0.5*scoopSize, scoopSize, 0.5*width, 3*scoopSize);