# Michael Goldwasser
# This is code that was developed 'live' during class on September 13, 2017
# It's decent code, but not perfectly polished (nor complete for the vision)
from cs1graphics import *
from random import randint

W = 1800
bldgW = 100
bldgH = 200
floorH = 20
numBldgs = int(W / (1.25*bldgW))

paper = Canvas(W, 300)
paper.setTitle('City Scene')
paper.setBackgroundColor('midnightblue')
foreground = Rectangle(W,100)
foreground.setFillColor('black')
foreground.setDepth(100)
foreground.move(W/2,250)
paper.add(foreground)

for j in range(numBldgs):
    # draw bldg number j...
    myH = randint(bldgH/2, bldgH)
    bldg = Rectangle(bldgW, myH)
    bldg.setFillColor('gray')
    bldg.setBorderColor('gray')
    cx = bldgW * (0.75 + j * 1.25)    # ...good time to explain math...
    cy = 250 - myH/2
    bldg.move(cx, cy)
    paper.add(bldg)
    # add individual floors to this building
    numFloors = myH/floorH
    for f in range(numFloors):
        # draw one floor
        floor = Rectangle(0.9*bldgW, 0.9*floorH)
        floor.setFillColor('yellow')
        floor.move(cx, 250 - (0.5*floorH + f * floorH))
        paper.add(floor)
        





    

