/* * This version of grayscaling is based on taking uniform * average of red,green,blue for each pixel. Unfortunately, * such an average is not very pleasing. * * See grayscale_luminosity for better approach. */ // Can either load an image stored locally, as follows: // PImage slu = loadImage("campus4.jpg"); // Or can load an image from a URL PImage slu = loadImage("http://business.slu.edu/uploads/2012/11/08/slu-homepage-campus4.jpg"); int w = slu.width; int h = slu.height; for (int x=0; x < w; x++) { for (int y=0; y < h; y++) { color c = slu.get(x,y); float gray = (red(c) + green(c) + blue(c))/3; // divide sum by 3 to average color replace = color(gray); slu.set(x,y,replace); } } // time to display it size(w,h); image(slu,0,0);