size(600,400); float pad = 50.0; // front face rect(pad, 2*pad, width - 3*pad, height - 3*pad); // top face quad(pad, 2*pad, 2*pad, pad, width-pad, pad, width-2*pad, 2*pad); // right face quad(width-2*pad, 2*pad, width-pad, pad, width-pad, height-2*pad, width-2*pad, height-pad);