float angle = 0.0; float angleDirection = 1; float speed = 0.005; void setup() { size(120, 120); } void draw() { background(204); translate(20, 25); // Move to start position rotate(angle); strokeWeight(12); line(0, 0, 40, 0); translate(40, 0); // Move to next joint rotate(angle * 2.0); strokeWeight(6); line(0, 0, 30, 0); translate(30, 0); // Move to next joint rotate(angle * 2.5); strokeWeight(3); line(0, 0, 20, 0); angle += speed * angleDirection; if ((angle > QUARTER_PI) || (angle < 0)) { angleDirection = -angleDirection; } }