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Saint Louis University

Computer Science 1300
Introduction to Object-Oriented Programming

Michael Goldwasser

Spring 2020

Computer Science Department

Programming Assignment 08

Animal

Due: 11:59pm, Friday, 17 April 2020


Contents:


Overview

In an earlier assignment, you created an animation which included several animals. At that time, you relied on the use of the class, Layer, to manipulate your animal as a single coherent unit, rather than as a scattered collection of individual shapes. We saw several advantages in that representation of an animal, such as being able to easily move the animal in the scene.

That use of the class Layer was a step in the right direction, but this time we would like to go a step further, having you create and document a new class which represents your specific animal.


Collaboration Policy

For this assignment you must work individually in regard to the design and implementation of your project.

Please make sure you adhere to the policies on academic integrity in this regard.


Revisiting Our Earlier Work

For the sake of discussion, let's suppose that my original Artist submission has generated an animation which included several monkeys. Presumably my code included some 30-40 lines of code specifically for modeling the monkey. I probably instantiated various shapes to represent the arms, legs and tail of the monkey, as well as instantiating a new Layer to represent the monkey as a whole. Then the body parts were added to the layer, and the layer was added to the canvas.

Suppose that I were proud of my representation of a monkey and that I wanted to add more monkeys into my scene, or better yet, I wanted to allow other people to conveniently add my monkeys into their own animations. I might accomplish this by simply making the 30-40 lines of code which I had used available to others, verbatim, for inclusion in other places. But a much better design, in the spirit of object-oriented programming, would be to define a new class, named Monkey, containing the necessary code. Then, others could use this new class with minimal effort, just as they had used the more primitive shapes. For example, an artist might simply specify:


    chimp = Monkey()
    chimp.move(80,120)
    paper.add(chimp)
    chimp.move(0,20)
    chimp.scratch()

This is our goal. But to be able to define a class that fits into the cs1graphics framework, we must use inheritance. For this assignment, we ask that you define your animal class as a direct child of the Layer class (as demonstrated in the text with the first implementation of the Car class in Figure 9.8, and with an alternate version of the Mailbox class discussed during lecture). Therefore, we might start our class definition using syntax such as:

from cs1graphics import *

class Monkey(Layer):
    ...

This already allows our Monkey class to inherit many useful behaviors such as move, scale, rotate, and setDepth, and the method add that can be used to place lower level objects onto the underlying layer structure. We will presumably provide a new constructor that properly initializes the animal, and then can add any other new behaviors that we wish to add to the class (such as scratch). Presumably, new instance variables will be added to manage the various graphical components that comprise our object.


Requirements

There are three distinct directions of work which are required for your submission.

  1. Create a new class, representing a type of animal.

    In this assignment description, we have been using the discussion of a class Monkey purely for example. Your project should involve the development of a new class to represent your own choice of animal, most likely an animal used in your original Artist project (though you are free to change your mind).

    Please adhere strictly to the following minimum requirements for the development of such a class:

  2. Properly document all aspects of your newly defined animal class.

    For someone else to know how to use your class, you must provide sufficient documentation. For this, we would like you to use docstrings, as described in earlier work. Specifically, please ensure that:

  3. Provide a demonstration of the use of your class.

    Here, the goal is to show how your class could be used by another. So provide a construct of the form:

    if __name__ == '__main__':
    

    as the final thing in your source code, where the body of the construct demonstrates the use of your class.

    Your animation for this assignment does not need to correspond to the precise animation you created in the original Artist assignment. However, we would like your new animation to satisfy the following requirements:


Submitting Your Assignment

This project must be submitted electronically using our department's git repository. More specifically, we have created a folder named program07 in your repositiory and you should place the following two files within:

See as well a discussion of the late policy for programming assignments.


Grading Standards

The assignment is worth 40 points. Those points will be apportioned approximately as:


Extra Credit

I'll know it when I see it.


Michael Goldwasser
Last modified: Saturday, 21 December 2019